What is Technology about?
Technology is intervention by design: the use of practical and intellectual resources to develop products and systems (technological outcomes) that expand human possibilities by addressing needs and realising opportunities. Adaptation and innovation are at the heart of technological practice. Quality outcomes result from thinking and practices that are informed, critical, and creative.
Technology makes enterprising use of its own particular knowledge and skills, together with those of other disciplines. Graphics and other forms of visual representation offer important tools for exploration and communication.
Technology is never static. It is influenced by and in turn impacts on the cultural, ethical, environmental, political, and economic conditions of the day. - NZ Curriculum Document
The aim of the Technology Faculty is to guide the students through the levels of the National Curriculum strands and ensure that students become progressively more autonomous and self-directed in their learning. The process will enable the acquisition and development of Key competencies, in particular thinking. Design skills are central to our teaching. The practical skills acquired, although very valuable, are the vehicle through which our students demonstrate thinking and problem solving.
Our objective is to develop future citizens who will understand the role of Technology in their lives, its impact on society and have the tools to be adaptive, creative problem solvers.
NCEA Technology Specialist Areas
- All NCEA courses are coursework based with standards being either internally or externally assessed.
- Current detailed course structures can be found in the relevant year level course option booklets.
- The following general descriptions are intended to help clarify the nature of the WBHS specialist courses within the Technology National Curriculum Learning Area.
Technology - Product and Design
Students design and make products in Wood, Metal and Plastic in response to set challenges and their own identified opportunities. Work in Electronics is also covered as well as in computer aided design CAD and computer aided manufacturing CAM. Students work through the Technological design process. Emphasis is placed on creativity and a lot of experimentation and functional modelling takes place to refine and develop interesting solutions to problems.
Technology prepares students directly for a career in any manufacturing, design or applied engineering field or indirectly where problem solving is an asset.
Technology is compulsory in Year 9 and then an option subject to Year 13 where it is a University-approved subject.
Design and Visual Communication (DVC)
Design and visual communication focuses on product design and spatial design using creative and challenging design briefs to enhance students ability to conceptualise, develop and communicate design ideas and potential outcomes.
Students will learn effective communication and presentation skills to showcase their design ideas that communicate a story to an audience.
This is a wonderful course to take if you are interested in becoming an Architect, Industrial Designer, Illustrator, Graphic Designer, Film industry/Gaming Designer or any other creative endeavour.
DVC is compulsory in Year 9 and an option subject from Year 10-13 with satisfactory completion of the previous year. DVC is a University-Approved Subject.
The term “Food Technology” refers to the use of equipment and processes to improve, maintain or alter foods to meet the needs of the consumer. Food Technology is taught through set projects that require analysis and adaptation of the product for identified groups or occasions. Hands-on practical cookery skills, healthy eating, nutrition and sustainable food sources underpin all aspects of our teaching. Learners work both independently and as part of a small group, depending on the practical work involved. In class, students are provided with the knowledge and taught the skills that are needed to produce quality products to solve a given problem or brief. Learners have an opportunity to interact with their clients from industry, school, home and/or the wider community to undertake new product development. Learners follow the design process and demonstrate design thinking and key competencies. They are encouraged to find links across disciplines with their projects.
Food Technology is an option subject from Year 10 to Year 13, where it is a University-approved subject.
The largest single technological development of the late 20th/early 21st century is the introduction of control technology and “smart devices”. Their use in our everyday devices has and will continue to revolutionise our lives. Coding and understanding how to apply control micro-chips to real world solution is one of the most in demand skills for employers in Technological fields.
Coding in itself is very valuable but it is important that students can apply their theoretical and simulated solutions into real world applications. The Control Technology course involves students in designing and making solutions to given problems based around an Arduino control chip following the Technological design process.
Students will construct in resistant materials, electronics and use computer aided design and manufacturing techniques in realising their solutions.
The course is project based. Theory is taught in the context of solving the problem(s). The nature of the problem solving activity will require a lot of experimentation and the notion of learning through perceived failure will be a key feature of the course.
Administered by an Industry Training Organisation (ITO) and not the NCEA vocational courses give students the opportunity to gain industry related qualifications and experience in a particular trade and career. All courses are Unit standard based.
We currently provide the following courses:
- Mechanical engineering - Level 1, Level 2 and Level 3
- Furniture Studies - Level 2
Technology at Westlake Boys High School
For information about each course at each year level, please follow the link to the portal:
Technology Learning Area